Controls

Trigger through external hardware. Deliver a show in perfect sync.

The Stagehand Live main user inteface was designed as such that it can be easily controlled. Keyboard shortcuts allow for quick access to main functions and can be configured to the individual user’s needs.

However this may still be too hard when it comes to running a live show. When operating lighting and media at the same time, it is not desirable to require separate controls for each. It is more common to trigger lights and media from one source of control. That’s why Stagehand Live has industry standard control protocols built right in.

Artnet

The parameters of each layer can be fully controlled via Art-Net™ (Designed by and Copyright Artistic Licence Holdings Ltd). The channel list and prebuilt fixture definitions downloads for selected control desks is listed below.

DMX Chart

Outputs as well as layers are all defined by very similar blocks of channels. See the pages on the individual feature areas for explanations of the terms used:

Outputs

Function Channel Comment
Opacity 1 16bit (high)
  2 16bit (low)
  3 Reserved
   
  49  

Layers

Function Channel Comment
Opacity 1 16bit (high)
  2 16bit (low)
Position x 3 Relative to screen width, 16bit (high)
  4 Relative to screen width, 16bit (low)
Position y 5 Relative to screen height, 16bit (high)
  6 Relative to screen height, 16bit (low)
Size width 7 Relative to screen width, 16bit (high)
  8 Relative to screen width, 16bit (low)
Size height 9 Relative to screen height, 16bit (high)
  10 Relative to screen height, 16bit (low)
Fitting mode 11 < 20 = stretch, < 40 = keep aspect
  12 Reserved
  13 Reserved
Flip Image 14 < 10 off, < 20 X, < 30 Y, >= 30 XY
Player Mode 15 < 20 = rewind, < 40 = pause, < 60 = play (single), < 80 = play (loop)
Invert Effect 16 < 10 = off, >= 10 = on
Colorize Effect 17 Control, < 10 = off, >= 10 = intensity
  18 Red Channel
  19 Blue Channel
  20 Green Channel
Color Keyer 21 Control, <= 10 = off, >= 10 = tolerance
  22 Red Channel
  23 Blue Channel
  24 Green Channel
Content Selection 25 Source, < 5 = ignore, < 10 = from Library, < 20 = from Sequencer
  26 Id, Major
  27 Id, Minor
Pointilize Effect 28 0 = off, > 0 = Number of points in X
  29 0 = off, > 0 = Number of points in Y
  30 0 = off, > 0 = Radius per point in pixels
Downsample Effect 31 0 = off, > 0 = Number of samples
Repeat Effect 32 0 = off, > 0 = Number of cycles in X
  33 0 = off, > 0 = Number of cycles in Y
Cropping 34 From the left, relative to screen width
  35 From the right, relative to screen width
  36 From the top, relative to screen height
  37 From the bottom, relative to screen height
Blend Mode 38 < 25 = Normal, < 30 = Add, < 35 = Max, < 40 = Min, < 45 = Reverse Subtract, < 50 = Subtract
  39 Reserved
   
  49  

The overall dmx table is built as a sequence of these blocks, with the output going first and blocks following for each layer:

Block Range
Output 1-50
Layer 1 51-100
Layer 2 101-150
Layer 3 151-200
Layer 3
 

Each DXM feature can be individually disabled to select between DMX levels and UI settings.

Fixture Files

Have you built your own fixture definition for a control desk not listed here? We appreciate if you get in touch and share it with us.