The Stagehand Live main user inteface was designed as such that it can be easily controlled. Keyboard shortcuts allow for quick access to main functions and can be configured to the individual user’s needs.
However this may still be too hard when it comes to running a live show. When operating lighting and media at the same time, it is not desirable to require separate controls for each. It is more common to trigger lights and media from one source of control. That’s why Stagehand Live has industry standard control protocols built right in.
The parameters of each layer can be fully controlled via Art-Net™ (Designed by and Copyright Artistic Licence Holdings Ltd). The channel list and prebuilt fixture definitions downloads for selected control desks is listed below.
Outputs as well as layers are all defined by very similar blocks of channels. See the pages on the individual feature areas for explanations of the terms used:
|Position x||3||Relative to screen width, 16bit (high)|
|4||Relative to screen width, 16bit (low)|
|Position y||5||Relative to screen height, 16bit (high)|
|6||Relative to screen height, 16bit (low)|
|Size width||7||Relative to screen width, 16bit (high)|
|8||Relative to screen width, 16bit (low)|
|Size height||9||Relative to screen height, 16bit (high)|
|10||Relative to screen height, 16bit (low)|
|Fitting mode||11||< 20 = stretch, < 40 = keep aspect|
|Flip Image||14||< 10 off, < 20 X, < 30 Y, >= 30 XY|
|Player Mode||15||< 20 = rewind, < 40 = pause, < 60 = play (single), < 80 = play (loop)|
|Invert Effect||16||< 10 = off, >= 10 = on|
|Colorize Effect||17||Control, < 10 = off, >= 10 = intensity|
|Color Keyer||21||Control, <= 10 = off, >= 10 = tolerance|
|Content Selection||25||Source, < 5 = ignore, < 10 = from Library, < 20 = from Sequencer|
|Pointilize Effect||28||0 = off, > 0 = Number of points in X|
|29||0 = off, > 0 = Number of points in Y|
|30||0 = off, > 0 = Radius per point in pixels|
|Downsample Effect||31||0 = off, > 0 = Number of samples|
|Repeat Effect||32||0 = off, > 0 = Number of cycles in X|
|33||0 = off, > 0 = Number of cycles in Y|
|Cropping||34||From the left, relative to screen width|
|35||From the right, relative to screen width|
|36||From the top, relative to screen height|
|37||From the bottom, relative to screen height|
|Blend Mode||38||< 25 = Normal, < 30 = Add, < 35 = Max, < 40 = Min, < 45 = Reverse Subtract, < 50 = Subtract|
The overall dmx table is built as a sequence of these blocks, with the output going first and blocks following for each layer:
Each DXM feature can be individually disabled to select between DMX levels and UI settings.
Have you built your own fixture definition for a control desk not listed here? We appreciate if you get in touch and share it with us.