QuickTouch
Control via touch and external hardware. For really fast access.
The Stagehand Live main user interface was designed as such that it can be easily controlled. Keyboard shortcuts allow for quick access to main functions and can be configured to the individual user’s needs. Touchscreen support means that you can simply grab a slider or manipulator in the Stagehand Live user interface with your finger. Simply connect a touch enabled monitor to your system and move the Stagehand Live main ui to the screen area - the size of UI controls is such that they are conveniently reachable by using your fingers as well.
However there may be times when this is still too hard when it comes to running a live show. When operating lighting and media at the same time, it is not desirable to require separate controls for each. It is more common to trigger lights and media from one source of control. That’s why Stagehand Live has industry standard control protocols built right in.
Artnet
The parameters of each layer can be fully controlled via Art-Net™ (Designed by and Copyright Artistic Licence Holdings Ltd). The channel list and prebuilt fixture definitions downloads for selected control desks is listed below.
DMX Chart
Outputs as well as layers are all defined by very similar blocks of channels. See the pages on the individual feature areas for explanations of the terms used:
Outputs
Function | Channel | Comment |
Opacity | 1 | 16bit (high) |
2 | 16bit (low) | |
3 | Reserved | |
… | ||
50 |
Layers
Function | Channel | Comment |
Opacity | 1 | 16bit (high) |
2 | 16bit (low) | |
Position x | 3 | Relative to screen width, 16bit (high) |
4 | Relative to screen width, 16bit (low) | |
Position y | 5 | Relative to screen height, 16bit (high) |
6 | Relative to screen height, 16bit (low) | |
Size width | 7 | Relative to screen width, 16bit (high) |
8 | Relative to screen width, 16bit (low) | |
Size height | 9 | Relative to screen height, 16bit (high) |
10 | Relative to screen height, 16bit (low) | |
Fitting mode | 11 | < 20 = stretch, < 40 = keep aspect |
12 | Reserved | |
13 | Reserved | |
Flip Image | 14 | < 10 off, < 20 X, < 30 Y, >= 30 XY |
Player Mode | 15 | < 20 = rewind, < 40 = pause, < 60 = play (single), < 80 = play (loop) |
Invert Effect | 16 | < 10 = off, >= 10 = on |
Colorize Effect | 17 | Control, < 10 = off, >= 10 = intensity |
18 | Red Channel | |
19 | Blue Channel | |
20 | Green Channel | |
Color Keyer | 21 | Control, <= 10 = off, >= 10 = tolerance |
22 | Red Channel | |
23 | Blue Channel | |
24 | Green Channel | |
Content Selection | 25 | Source Area, < 5 = ignore, < 10 = from Library (select via Id channels), < 20 = Cue from any Sequencer (select via Id channels), < 30 = Previous Cue in assigned Sequencer (jump from level 0), < 40 = Next Cue in assigned Sequencer (jump from level 0) |
26 | Id, Major | |
27 | Id, Minor | |
Pointilize Effect | 28 | 0 = off, > 0 = Number of points in X |
29 | 0 = off, > 0 = Number of points in Y | |
30 | 0 = off, > 0 = Radius per point in pixels | |
Downsample Effect | 31 | 0 = off, > 0 = Number of samples |
Repeat Effect | 32 | 0 = off, > 0 = Number of cycles in X |
33 | 0 = off, > 0 = Number of cycles in Y | |
Cropping | 34 | From the left, relative to screen width |
35 | From the right, relative to screen width | |
36 | From the top, relative to screen height | |
37 | From the bottom, relative to screen height | |
Blend Mode | 38 | < 25 = Normal, < 30 = Add, < 35 = Max, < 40 = Min, < 45 = Reverse Subtract, < 50 = Subtract |
Player Rate | 39 | 128 = 1x |
Colorize Effect | 40 | Brightness, 128 = off |
Colorize Effect | 41 | Contrast, 128 = off |
42 | Reserved | |
… | ||
50 |
The overall dmx table is built as a sequence of these blocks, with the output going first and blocks following for each layer:
Block | Range |
Output | 1-50 |
Layer 1 | 51-100 |
Layer 2 | 101-150 |
Layer 3 | 151-200 |
Layer 4 | … |
… |
Each DXM feature can be individually disabled in the settings to select between DMX levels and UI settings.
MIDI
The parameters of each layer, sequencers and the output can be fully controlled by using MIDI devices connected to your system e.g. via USB. No fixed mapping between MIDI notes and functions is defined. Instead, functions can be programmed to react to MIDI notes and their level.
Make sure to connect your MIDI devices before starting Stagehand Live.
In order to program a function, open the settings window and selected the ‘MIDI’ tab. From the list of available functions, select the one in question. Trigger the wanted button or control on your MIDI device. The function will update to show the registered note. Programmed functions will become active after closing the settings window.
Show files contain all programmed functions, so that associated MIDI controls continue to work even after a system restart. In addition, the settings window also allows to save and load presets independent from a show file, e.g. when using the same MIDI controller for multiple shows and you do not want to reprogram it all the time.
Fixture and Preset Files
Please see our download section for available fixture definitions specific to your control desk.
Have you built your own fixture definition for a control desk not listed here? We appreciate if you get in touch and share it with us.